gio.hpp

00001 #ifndef CORE_GIO_H
00002 #define CORE_GIO_H
00003 
00004 #include <graphics/GraphicsInterface.hpp>
00005 
00006 namespace imaging
00007 {
00011   GraphicsInterface & operator<<(GraphicsInterface & out, const ublas::fixed_vector<float_t, 2> & vertex)
00012   {
00013     out.vertex(vertex);
00014     
00015     return out;
00016   }
00017 
00018 }
00019 
00020 
00021 #endif

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